![]() ![]() If they identify a bystander, then their guessing time ends. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If correct, they can attempt to identify another one. Amazons Choice Czech Games Codenames: Duet - The Two Player Word Deduction Game 6,695 159924.95 FREE delivery Thu, Dec 8 on 25 of items shipped by Amazon Add to Cart More Buying Choices 15. Whoever receives the clue places a finger on a card to identify that agent. : codenames duet 37 results for 'codenames duet' RESULTS Check each product page for other buying options. Either player can decide to give a one-word clue to the other player, along with a number. Based-on the original party game hit, Codenames Duet is a standalone co-op clue giving adventure that sends you and your partner on a top secret mission to a. The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side! Collectively, you need to reveal all fifteen agents - without revealing either assassin or too many innocent bystanders - before time runs out in order to win the game. Each player sees a 5-5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). Place a key card in the holder so that each player sees one side of the card. (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5-5 grid. We just to try to finish with as few clues as possible.Įven though this game is called Duet and designed for 2 players, it works great with teams.Codenames Duet keeps the basic elements of Codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you’re working together as a team to find all of your agents. Due to the random difficulty of rounds I don’t find the “clue limit” mechanic to be compelling and I no longer play with it. The inclusion of more “death” words for both sides also makes the core mechanic more difficult and provides some threat of losing even in a co-op game. This shared fate means no team unfairly benefits from randomness: if one side has an easy layout it helps everyone win the game. This randomness in difficulty makes the oppositional nature of the original Codenames very poorly balanced: sometimes one team has a word layout so easy that makes it almost impossible for them to lose right from the start.ĭuet eliminates the poor balance problem by putting you and the other player(s) on the same team. Sometimes you get a devilishly difficult layout where you have to rack your brain just to make a tenuous connection between two words without leading your team astray. Sometimes you luck out with a bunch of words that are easy to relate and “death” words that are easy to avoid. The difficulty of a round of Codenames is dependent upon the random layout of words and your objective card. ![]() ![]() Both the original Codenames and Duet have the same fun word association mechanic at their core, but I find Duet much more enjoyable because it takes away the terribly unbalanced oppositional team mechanics and replaces them with cooperative mechanics. ![]()
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